#Use IrisFlw's custom checkerboard texture instead of the default Create one. It is highly recommended to turn it on, as Create's own checkerboard maps are completely opaque in some shaderpacks. replaceCheckerboardTexture = true #Use screen-door translucency (ordered dithering) for ghost block preview instead of alpha blending. Dithering works with both forward and deferred shaderpacks. Disable to fall back to alpha-blended terrain shader. useDithering = true #Dithering noise method: # IGN — Interleaved Gradient Noise (default). No visible pattern, no texture needed. # BAYER — 8×8 Bayer matrix. Deterministic, but shows cross-hatch pattern. #Only effective when useDithering=true. ditheringMethod = "IGN"